![]() This property adds significant cost to each particle that is rendered with it, so it is recommended to only have a few particles with this setting enabled. ![]() This is useful for the emissive trail of a rocket passing through smoke. When enabled, each particle light will affect lit translucency. If enabled, Light Exponent will be ignored in favor of having a more realistic falloff based on the radius of the light. You would not break the system adding the module to a GPU emitter, but it will not do anything and you will have a giant red X over the module in the list. Remember: the Light module can only be used on CPU particles, so none of the GPU particles will work with it.
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